Inquiry Post #4 – “Finishing” 2D Roguelike in Unity
Rounding out my journey in learning Unity throughout this course. The 2D Roguelike game is “completed.”
I say completed as there is always more I could add. Such as an enemy which spawns throughout the levels and tries to attack you. Making the board size increase the longer you progress. Lastly, an entire UI system to save, load, switch themes, etc. After all, this is how the completed game is meant to look.
So, why didn’t I finish it?
Well, the past week, I primarily was working more on my project. Such as drawing art for it, planning some more, and even putting some characters in Unity and building a scene with them. This personal project of mine is something I want to complete eventually, and the tutorials are for me to learn the basics of Unity so I can work towards it.
I feel like, out of this tutorial, I got everything I needed. Since the game I want to code is a 3D game, this tutorial game is a 2D game. Since the code remaining I had to do was fairly simple, I figured it was time to publish the game, which isn’t 100% done yet. So you guys have something at least to play.
Over all, this tutorial was challenging and I learned a lot from it. Like how to animate characters. It was still worth it for me to do it so that I am proud of. Maybe once I am done my personal project I will come back to this game and complete it. Who knows.
As for my project, I’d rather keep what it is and the progress of it a secret. It is a story game which has seven chapters (four of which have been 100% written) but the art, code, etc. is all very minimal at the moment.
Thank you for indulging in my Unity adventure, and you can play the 2D Roguelike game here. To play it you will need to download the zip file and extract the files. Then you will click on “Roguelike.exe” to play the game.
Down below is a video of me playing it. (I got unlucky with the first spawn)